CFP: Process Aesthetics, or, The Aesthetics of Process – First draft

March 17, 2008 by Claus Krogholm

Process Aesthetics, or, The Aesthetics of Process


At this summer’s seminar we would like to focus on process and the role of process within the field of aesthetics. Papers can be on the theory or theorization of process, methodological questions regarding process and aesthetics, or analytical approaches to works or objects with emphasis on process.

According to A.N. Whitehead, the world consists of events or happenings rather than solid permanent objects. Nothing comes into being once and for all. Objects can only persist insofar they renew or recreate themselves in an infinite process. “The community of actual things is an organism; but it is not a static organism. It is an incompletion in process of production. Thus the expansion of the universe in respect to actual things is the first meaning of ‘process’; and the universe in any stage of its expansion is the first meaning of ‘organism’. In this sense, an organism is a nexus.” (Process and Reality, p. 214-15). To Whitehead there is no ontological difference between physical objects and mental or subjective acts. There is no essential distinction between mind and matter, subject and object, human and non-human, living and non-living. All pertains to the same process. “Secondly, each actual entity is itself only describable as an organic process. It repeats in microcosm what the universe is in macrocosm. It is a process proceeding from phase to phase, each phase being the real basis from which it successor proceeds towards the completion of the thing in question. Each actual entity bears in its constitution the ‘reasons’ why its conditions are what they are. These ‘reasons’ are the other actual entities objectified for it.” (Process and Reality, p. 215). The world is Becoming rather than Being.
In Anti-Oedipus Deleuze and Guattari describes nature as “a process of production” (p. 3). Thus, there is no distinction between natural and industrial production. “Everything is production, since the recording processes [enregistrement] are immediately consumed, immediately consummated, and these consumptions directly reproduced.” (p. 4). This leads Deleuze and Guattari to three different meanings of the term process. First, process means incorporating consumption and recording in production itself, making all one process. Second, process means that man and nature are not two opposite terms. They are one and the same essential reality. “Production as process overtakes all idealistic categories and constitutes a cycle whose relationship to desire is that of an immanent principle” (p. 5). This leads to the third meaning. Process must not be seen as an end or goal in itself. Neither is it an infinite perpetuation of itself. To put an end to the process, or to prolong it indefinitely leads to the creation of what Deleuze and Guattari labels artificial schizophrenia, that is, the mental condition. True schizophrenia is “the universe of productive and reproductive desiring-machines” (p. 5).
“There is no such thing as either man or nature now, only a process that produces the one within the other and couples the machines together. Producing-machines, desiring-machines everywhere, schizophrenic machines, all of species life; the self and the non-self, outside and inside, no longer have any meaning whatsoever.” (p. 2).
The process of production diverts the current of the flow. In production the flow of energy is solidified into a product, an object that is subsequently coupled to the process of circulation and consumption. Any object is the actualization of potentials produced within the process of becoming. “Even God desists from being a Being who compares worlds and chooses the richest compossible. He becomes Process, a process that at once affirms incompossibilities and passes through them. (…) It is a world of captures instead of closures.” (Deleuze: The Fold, p. 81).
The process is without end or finality, but it is not a goal in itself. “A metaphysics of process and becoming cannot do without some principle of unification, lest it drift off into atomized incoherence. But it also cannot allow such a principle to fix it into any sort of finality or closure.” (Steven Shaviro: “God, or the Body without Organs”, p. 27). Any given work, object or thing will possess a “potentiality for process” (Whitehead: Process and Reality, p. 43). Whether the ‘potential’ becomes ‘actual’ depends on ‘decision’. Whitehead does not distinguish between human and non-human subjects when it comes to deciding. Decisions are not grounded in cognitive skills but in ‘aesthetic selection’. “But this process of selection is an aesthetic one. It is felt, rather than thought (or felt before it is thought); and it is freely chosen, rather than being obligatory. The process of selection rests upon aesthetic criteria, rather than upon either cognitive or moral ones.” (Shaviro, p. 35).

We would like to explore this process aesthetics or aesthetics of process. In the words of Rosi Braidotti: ”It is therefore crucial to learn how to think about processes and not only concepts. The challenge is in how to represent in-between zones and areas of experience or perception” (Metamorphosis). The contributions could be, but are definitely not limited to following topics:

- Metamorphosis represented or mediated in art, film and literature
- Aesthetics of process
- Methodological suggestions of how to deal with process in research and knowledge production.
- Exploration of types of processual media and modes of production – are some media more processual than others?
- Temporary spaces, zones of indeterminacy and territorial becoming.
- Process planning, aesthetics of regeneration and transformation
- What is the option for the political and urge for transformation?
- Explorations and research of the circle 4 notion ‘work in progress’ what does it entail, has it impact on academia and where to draw the line for a work in progress?
- Discussions upon the claim that selection processes rest upon aesthetic criteria rather than cognitive or moral ones.

We call for contributions that discuss either theoretical approaches to process and aesthetics, analyses of concrete works or objects dealing with process, or develop methodological approaches to the field of process aesthetics.

Literature:

Braidotti, Rosi: Metamorphosis – Towards a Materialist Theory of Becoming, Cambridge, Polity Press, 2002
Csíkszentmihályi, Mihály: Flow: The Psychology of Optimal Experience. New York: Harper and Row, 1990
Deleuze, Gilles & Felix Guattari: Anti-Oedipus – Capitalism and Schizophrenia, London: The Athlone Press, 1983
Deleuze, Gilles & Felix Guattari: A Thousand Plateaus – Capitalism and Schizophrenia, New York: Continuum, 1987
Deleuze, Gilles: The Fold – Leibniz and the Baroque, Minneapolis: University of Minnesota Press, 1993
Latour, Bruno: Vi har aldrig været moderne, København: Hans Reitzel, 2006
Shaviro, Steven: “Deleuze’s Encounter with Whitehead”, 2007
Shaviro, Steven: “God, or the Body without Organs”, 2008
Whitehead, A.N.: Process and Reality – An Essay in Cosmology, New York: Macmillan Publishing, 1978

CFP: Uncanny Media: The Gothic Shadows of Mediation

March 4, 2008 by Claus Krogholm

CALL FOR PAPERS

Uncanny Media: The Gothic Shadows of Mediation

Interdisciplinary conference, artistic Salon and Gothic event hosted by the Department of Media and Cultural Studies at Utrecht University in the Netherlands 7-9 August 2008

Confirmed keynotes: Fred Botting • Steven Bruhm • Jeffrey Sconce

To tell a story is always to invoke ghosts. The act of narration, by nature, invites the spectres of the past, and is haunted by long-hidden anxieties or desires. The uncanny is an indispensable part of storytelling; it is the unrepresented lurking behind presentation, the unknown saliently present in the known. Nor is it only literature that is uncannily destabilized by its own technology; indeed, every act of mediation, be it textual, visual or auditory, evokes a Gothic conflation of overlapping temporalities and realities.

Examples of uncanny mediation are as numerous as they are varied. David Lynch has experimented with the uneasy borders between mediation and reality in the dreamlike topology of his films; Patrick McGrath allows the voice of past trauma to simultaneously narrate and haunt the literary present; rock bands from Bauhaus to Apoptygma Berzerk employ music technology to lend the ghosts of the Goth a voice; daily life has acquired a spectral dimension through the virtual ‘absent presence’ of wireless technology; and, like many other emblems of the uncanny, Dracula has been renarrated, remediated and re-enacted in film, literature, and computer games.

How can we describe the uncanny agency of media in such phenomena? To what extent does the book, the camera, the iPod, or the computer invite ghosts, create a voyeur, or a doppelganger? How does this shadow side of mediation influence our perception of the Real, the virtual, the unconscious, the Self? And what happens when the uncanny itself is mediated? Can we create spectral reflections of the spectre, a hyperreality of the simulacrum?

This conference aims to raise interdisciplinary discussions regarding mediation and uncanniness. Papers on both historical and contemporary topics are welcome. Possible themes include but are not limited to

Ø Mediating the uncanny: literature, film, music, computer games
Ø Spectrality and hauntology of mediation and technology
Ø Reality, hyperreality and simulacra
Ø Mediation of the Self: online identities and technological doppelganger
Ø Schizophonia, ventriloquism and backmasking in auditive media
Ø Dreams and the unconscious
Ø Spiritualism and mediumship

Proposals should include the name and contact details of the proposer, the title of the proposal and an abstract of no more than 250 words. Please send proposals to Isabella van Elferen, isabellavanelferen@uncannymedia.nl The deadline for proposals is 1 April 2008.
The conference website will be updated regularly. It can be found at www.uncannymedia.nl.
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The Word becoming Flesh: Abstracts

February 5, 2008 by Claus Krogholm

Here are abstracts for the seminar: The Word becoming Flesh in Copenhagen (see programme below).

Carsten Friberg
The Word becoming Flesh – the Flesh being Word.

The word becoming flesh has a theological implication as well as a philosophical. One could with Hegel say, that the incarnation of God is the mythical explanation of the necessity of spirit being »out of itself« in order to »come to itself« – that self-understanding is only possible through confrontation with the products of the self. The words are the imperfect product of reason by which we act on the distance (Blumenberg). The word is the expression of the spirit acting on the distance, an imperfect attempt to articulate the knowledge already present in our actions and productions. In order to grasp what is immediate and present for us it seems necessary to keep it at a distance, place it somewhere – cf. under-stand, ver-stehen, in order for it to be present and immediate for us again. In this movement back and forth, there is a tendency to stop at the distance – to believe in the pure spirit and the word being independent from the matter. However, the outcome of this, the mechanical and dualistisc world-interpretations are in conflict with our practice, overrated in contemporary thinking, and the posthuman consequences definitely problematic. Our relation to matter and flesh is intimate and the word becoming flesh is more than the instrumental interest in protesis, techonlogical fictions, and designed bodies. It is a matter of being a sensible object among objects, a matter of recognizing the intimacy of spirit and flesh. The sensible and intimate approach is largely what aesthetics concerned with the sensuous can offer.

Anette Højlund
Why is Drawing and How?

Starting from Henri Michaux´s experiments with mescalin, drawing and text, the presentation will discuss genesis, subject and language. Michaux´s descriptions and experiments will be looked upon from a viewpoint focusing on Giorgio Agamben´s ideas about potentiality and infans. Through that drawings why and how is searched for.

Lars Ylander
The flesh becoming written word: Ludwig Klages’ theory of graphology and the practical investigation of personal character

In his graphological works, German philosopher and father of the ”Charakterkunde” Ludwig Klages (1872-1956) claims that a person’s handwriting can be seen as expressing the individuality of his or her character based on specific modes of experience. Thus, Klages’ graphology is basically an existential phenomenology. On a practical level it can serve as a tool for personal analysis and psychological therapy (in opposition to the emerging psycho-analysis in his time for which Klages had very little admiration).
The theory behind his graphology is a speculative philosophy of life, where striving forces of body/soul and spirit are at work. On a personal level they are what may result in written letters and words of certain forms that can be analyzed and interpreted. Ultimately, therapeutical attention is aimed at disarming the person’s spirit so as to restore the benevolant polar connection between body and soul. This is necessary in order to reinstall an authentic mode of life-embracing experience, which is ecstatic in nature.
Living, as we supposedly do, in an experience society, my intention is to go back to a radical and original metaphysics of experience like Klages’ and look for utilizable – and almost forgotten? –ideas.

Victoria Sjøstedt
The programmatic approach in planning and architecture

Troels Degn Johansson
Programmatic Failure: On Failure as a Performative Tactics in Design Practice and in Cultural Production in General

Failure, mistakes, mistakes, mishaps, errors, etc. are something that the modern designer usually seeks to avoid and eliminate in his/her practice. In a sense, Modernity as a “program” is fundamentally about the systematic elimination of mistakes from the systems of production, organisation, communication, etc. However, whereas designers obviously have good reason to eliminate mistakes in respect of developing functional products that may perform well on markets, failure may also lead designers (and consumers) to think differently about designed objects and indeed the role of design and consumption in contemporary societies. This function could be seen as a creative and indeed critical address of failure. This presentation will present the preliminary results of a research project on failure in design and art that has been undertaken at Denmark’s Design School in association with the art collective Superflex’ temporary affiliation as artists-in-residence during 2006-07. This project sought to develop an approach to design practice that may be captured with the term “programmatic failure”. Here, the designer should “confess” own failure of his/her own choice before a community of practising designers and to “oblige” him-/herself to possible failure in the future of own his/her own practice. This ethos should aim at using possible failure as a creative element in the design process rather than something that could haunt a project and lead to the abandonment of otherwise important resources, methods, etc. In my paper, the project will be presented in the context of a broader analysis of failure as a theme in the context of Modernity and in contemporary culture. The thesis is that whereas historical Modernity may be seen as an attempt to eliminate of sources of possible failure, failure has emerged as a theme that seems to characterize what I take for a performative tactics in cultural productions in general. This analysis identifies and compares parallel tendencies within such disparate fields as stand-up comedy, cinema, and fine art.

Kristine Samson
Matters on the Move: Performative geographies and non-representational tendencies in spatial plannning

Hlynur Helgason
The Narrativization of Refurbishment as a Model for a Futuristic Design Ethics

In view of the contemporary situation in global economics it is adamant that a shift from an economy of waste and renewal has to be supplanted by an economy of recycling and refurbishment. While the general strain of capitalist economy has moved in an ever-increasing pace towards more and more wasteful practice, we can discern a growing, if unconscious, strain of examples in art and popular culture that point the way towards a project for a future based on re-use, and especially refurbishment. The examples of those are seldom thought out or in any way conscious, but rather provide us with a visual model for a futuristic project where the old and archaic is incorporated into the new, instead of being thrown away and replaced. This paper examines examples of this trend in cinematic tradition as well as attempting to ground these in philosophical discourse respinsive to the post-modern condition.

Ulla Strange-Hansen
Den æstetiske repræsentation af Holocaust og det kollektive, tyske skyldtrauma i det urbane rum

Flemming Tvede Hansen
Capturing Transient Phenomena. Experimental Use of Digital Media within the Field of Ceramic.

Capturing and shaping using transient phenomena inspired by nature such as wind, gravity, and liquids in the creative process of shaping 3d physical form is often difficult. The aim of this study is to explore Dynamics in 3d digital software packages through practical experiments as a tool to support the ceramic artist working with the phenomena in question. Dynamics cover a range of tools in 3d digital graphic software to simulate effects related to reality such as wind, gravity, liquids etc. Instead of capturing transient phenomena from the physical world, Dynamics allows you to simulate the transient phenomena in question, making it possible to work with physical representations of these. Techniques for transforming 3d digital form into 3d physical form are well developed and still in a rapid progress. This means by now that the potentials in 3d digital software packages can be used in an interaction with conventional methods within the field of ceramics.
The experiments in this study shows a potential in “Dynamics” as a tool for 3d physical form to capture, while shaping the phenomena in question. The result of the experiments also shows a dynamic interaction between the use of conventional methods with materials such as clay and the form raised in the 3d digital graphic, which clarifies and accentuates the different potentials within the two media. By that an expression in ceramics is given, which could not have been fulfilled without the use of digital media.
This study reflects an on going practice based Ph.D. project about experimental use of digital media within the field of ceramic.

Steen Christiansen
Soft Machines and the Design of Perception

We humans have become soft machines in the way we extend our bodies and abilities into technological devices. I have a hard time remembering phone numbers since getting a cell phone; it remembers them for me. Likewise, much of my academic work is externalized through blogging it. This external, (im)material form of my thought is my blog, which is not part of me. My mind is no longer confined to my body, my though process becomes virtual, so is it still me? Gray Kochar-Lindgren writes in TechnoLogics that we, as free ideal beings, are not captured against our will to be machine-assemblages but that today daily life consists of being cyborg.
But there is more to this situation than the discussion of a cyborg existence. More important is the fact that the design of technology determines to a large extent how we as humans can use it. As David Porush argues in his book The Soft Machine, technology designates instructions for the production of the signified. In other words, we need to pay close attention to how technology is designed because with it comes also a mode of perception, a way of making sense of the world. We can paraphrase Andrew Feenberg, and say that the design of technology is a site of struggle.
My paper proposes to examine this site of struggle by looking at the explosion of mobile devices such as cell phones and iPods which distinctly break down traditional notions of space as divided between public and private. The design of these devices is geared to make them ubiquitous and even constitutive of personal identity.

Thure Munkholm
Jean-Luc Godard: Words becoming image

Erik Steinskog
How Michael Jackson Became Posthuman: Re-designing “the body” / Questioning “the human”

There can be no doubt that today’s pop-stars are designed. The sound of their music is one thing, but images and videos have made their looks equally important. Designing these images, the body becomes crucial, although body-modifications have been part of the pop-music industry at least since Fanny Brice’s nose-job in 1923, and is thus not as new as one might expect. Redesigning the body also implicitly questions “the human.” In this paper I want to discuss different borders of “the human” related to the case of Michael Jackson; from the Jackson Five’s 1974-hit “Dancing Machines” to the moonwalk; from the werewolf and vampire of “Thriller” to the black panther of “Black and White”; from the E.T-connection (“Michael Jackson is E.T.!” [Elizabeth Taylor]) to Jeff Koons’s sculpture “Michael Jackson and Bubbles”; from the Diana-Ross-look-alike version by way of Grace Jones to the, arguably, post-human post-gender look of more recent years. In this questioning of “the human” and the alteration of the human body, Jackson might be seen as a “self-made (post-)(hu-)man” thus opening up issues of redesigning “the body” and of becoming “flesh” in a new way.

Per Bäckström
Tight Pants. Iggy Pop and the In-/Anti-Aesthetics of Voluptuous Flesh

The word becoming flesh, nowhere is it more true than for rock’n’roll. I will therefore look at the “fleshiness” of rock’n’roll with the help of the example Iggy Pop, since his stage performance very early was developed into the same extremes as his lyrics. My prime goal is to investigate the relation between an aesthetics of the ugly (flesh), and how it is developed by Iggy Pop, who, if one, is the inventor of the anti-aesthetics in rock’n’roll and especially the punk movements influenced by him – finally decentring beauty as cultures highest value 4 real. This decentring was also put forward by the different avant-gardes in the 20th century, of which rock’n’roll in some peculiar way has taken part since the 1960s – through some artists immanent singularity. The main aesthetic expression, or genre, of rock’n’roll is performance, where the criteria for a successful act always has been presence and sincerity. What interests me is how an artist like Iggy Pop has inverted the value of beauty, but still is acknowledged for his presence and authenticity on stage. Even today when the flourishing reunions of old codger bands meet but contempt, the reformation of Iggy & the Stooges is seen as a sincere and authentic event, in line with the rules of “true” rock’n’roll. From the title of my paper one can also deduce that I will try to use Alain Badiou’s notion of inaesthetics, if possible, to further elaborate on the anti-aesthetics of Iggy & the Stooges and the role of this aesthetic in late modernity – maybe as an education of teenagers?

Tau Lenskjold
Meet the Bodyhammers – Tactics of survival: From the iron freak to the modern protester

Claus Krogholm
Carnography: The Writing on the Flesh

In David Cronenberg’s Eastern Promises the life-stories of the Russian mafiosi is written on their bodies with tattoos. Words and signs literally come to incarnate identity. It is significant that knives are the only weapons used in the film. In the notorious fight-scene in the Turkish bath, Nikolai (Viggo Mortensen) is attacked by two men with knives: ”It’s almost like they’re using their knives to re-tattoo Nikolai and change his identity by changing the marks on his skin.” (David Cronenberg). Identity, it seems, is only skin-deep.
This paper will discuss the relation between word, writing and flesh in the films of David Cronenberg in general and in Eastern Promises in particular. In his writings on the mimetic (“On the Mimetic Faculty”, “Doctrine of the Similar”), Walter Benjamin noticed how the magical similarity between for example the stellar constellation and the moment of birth – as described by astrology – has decayed through the centuries. The mimetic faculty has not disappeared altogether, according to Benjamin, but has transformed into a ‘non-sensuous similarity’. In Eastern Promises (and in Cronenberg in general) we see how there is at once a non-sensuous similarity between tattoos and identity – writing and flesh – and a re-enchantment of the signs on/of the body.

Jon Rostgaard Boiesen
Køn og cumshots – om pornoens køn

Med internettet har pornoen fået en udbredelse, der langt overgår 1970′ernes såkaldte porn chic. Desværre er meget af debatten om pornoen blevet stående i ufrugtbar for-og-imod-diskussion, sådan som den bl.a. er kommet til udtryk i debatten mellem på den ene side Andrea Dworkin og Cathrine MacKinnon og Ronald Dworkin på den anden.
Jeg vil i mit paper med udgangspunkt i Linda Williams’ klassiker indenfor feltet, Hard core fra 1989, samt feministiske og postfeministiske positioner som Luce Irigaray og Judith Butler søge at karakterisere pornoens kønskonstruktioner samt diskutere hvorvidt og i hvilket omfang pornoen er mandschauvinistisk.

Preliminary programme: The Word becoming Flesh

December 11, 2007 by Claus Krogholm

This is the preliminary programme for The Word becoming Flesh seminar in Copenhagen, March 2008.

 

Friday, March 28.

 

16.00-17.00 Carsten Friberg: The Word becoming Flesh – the Flesh being Word.
17.00-18.00 Anette Højlund: Why is Drawing and How?
18.00-18.15 Pause
18.15-19.15 Lars Ylander: The flesh becoming written word: Ludwig Klages’ theory of graphology and the practical investigation of personal character
20.00 Dinner

 

Saturday, March 29.

 

9.00-10.00 Victoria Sjøstedt: The programmatic approach in planning and architecture
10.00-11.00 Troels Degn Johansson: Programmatic Failure: On Failure as a Performative Tactics in Design Practice and in Cultural Production in General
11.00-11.15 Pause
11.15-12.15 Kristine Samson: Matters on the Move: Performative geographies and non-representational tendencies in spatial plannning
12.15-13.45 Lunch
13.45-14.45 Hlynur Helgason: The Narrativization of Refurbishment as a Model for a Futuristic Design Ethics
14.45-15-45 Ulla Strange-Hansen: Den æstetiske repræsentation af Holocaust og det kollektive, tyske skyldtrauma i det urbane rum
15.45-16.15 Pause
16.15-17.15 Flemming Tvede Hansen: Capturing Transient Phenomena. Experimental Use of Digital Media within the Field of Ceramic.
17.15-18.15 Steen Christiansen: Soft Machines and the Design of Perception
18.15-18.30 Pause

18.30-19.30 Thure Munkholm: Jean-Luc Godard: Words becoming image
20.00 Dinner

 

Sunday, March 30.

 

9.00-10.00 Erik Steinskog: How Michael Jackson Became Posthuman: Re-designing “the body” / Questioning “the human”
10.00-11.00 Per Bäckström:  Tight Pants. Iggy Pop and the In-/Anti-Aesthetics of Voluptuous Flesh
11.00-11.15 Pause
11.15-12.15 Tau Lenskjold: Meet the Bodyhammers – Tactics of survival: From the iron freak to the modern protester
12.15-13.45 Lunch
13.45-14.45 Claus Krogholm: Carnography: The Writing on the Flesh
14.45-15.45 Jon Rostgaard Boiesen: Køn og cumshots – om pornoens køn
16.00 The End

The Aesthetic Machine

December 7, 2007 by Claus Krogholm

Finally, a consistent modernist commercial. Cool, detached machine aesthetics totally devoid of human emotions. This is like Kraftwerk for office supplies.

I just love the detached voice. Pure machine aesthetics.

CFP: The Word becoming Flesh

November 1, 2007 by Claus Krogholm
Nordic Summer University study circle 4 on Process, Design & Aesthetics invites papers on Word becoming Flesh for the Vintersymposion to be held in Copenhagen March 28 – 30 2008

Word Becoming Flesh

According to Freud ”Man has become, so to speak, a God with artificial limbs [eine Art Prothesengott]” (in Civilization and Its Discontents (1929)). Equipped with ”all his auxiliary organs”, man has advanced to an almost god-like eminence. But, Freud warns, “let us also remember that modern man does not feel happy with his god-like nature.”
Although other animals use tools as well, it is man alone who seeks to improve or even replace his natural dispositions.

Technology, Evolution & Design
Tools and technologies are to be regarded as extensions of man, according to Marshall McLuhan. That is, technology is not something exterior to man. Biology and technology are not to be seen as antithetical to one another. When it comes to the use of tools and technology, evolution is no longer just a question of natural selection, as claimed by Darwin, but a process that involves innovation and design of the process as well. Thus, perhaps all technology should be considered a step towards the post-human?

Whether you believe man was created by God or not, the idea of improving God’s original design has haunted the imagination for ages. Mary Shelley’s Frankenstein is the epitome of man’s attempt at being God. Today, for instance stem cell research seems to bring us closer to what was fiction just recently. What used to be words is rapidly becoming flesh.

In more general terms, design can be regarded as extensions of man. A knife is not just a tool for cutting. The design of the knife makes it a more or less functional extension of human faculties. Albeit the knife is not ‘flesh’, it becomes a supplement to the ‘flesh’ that improves the natural disposition. It is not just about the technology – that the knife is able to cut – but about the design as well: how does the knife fit to the hand, which design is the most efficient in transferring muscular force to the blade of the knife. Or is it possible at all to differ between the knife and the flesh, the structure of the design and its outcome?

The body and Man as designer
Recently, design has been used in the notion of “intelligent design”. To some, the Darwinian theory of evolution cannot account for the complexity of life; consequently, the evolution of life has to be attributed to some kind of intelligence (i.e. divine power). Evolution is progressing according to a grander scheme, a design. Although “intelligent design” appears to be an attempt to give scientific credibility to the biblical account of Genesis, the use of the notion of design is interesting. When a more scientific approach to dissection began to become customary during the Renaissance, it was the mechanics of the body that was at the focal point of attention. The body was a machine (Descartes) created by The Great Mechanic or Watchmaker – or indeed Designer. The insights into the mechanics of the body machine made it possible to repair, replace and improve parts of the machine and thus improve the design.

This has had a tremendous impact on medicine and medicinal technology – and has been decisive for the development and design of tools and technology as well. And not least, the idea of the mechanical body has been an incentive for the imagination as manifested in popular culture, science fiction and film (from Frankenstein to The Terminator and Blade Runner).

The avantgarde Manifesto
In the avantgarde movements of the 20th Century, the word as the manifestos and programs have had a great influence on the work of art. From new notation systems in music (Stockhausen, John Cage) to the systemic and rule following practice in the literature of Georges Perec, OULIPO and the concretists, the artist has taken the role of the rule making god.

Architecture and planning
The creative act as programme has recently been influential in planning and architecture. The architect Rem Koolhaas, who has worked with performance theater, has in collaboration with the canadian designer Bruce Mau, revitalised the manifesto as a planning tool. The programme for a given planning process is used as the general performative matrix for the making of architecture, urban landscapes and even geography. Word is becoming flesh as the imaginative scheme of ‘what might be there’ is sought materialized through the programming of the creative act.

Research by design
Within research, the notion ‘research by design’ is a practice based research method, which can be compared to the way the artist or designer works with the material. The design of the research process indicates research – whether artistic or academic – as a process, where the researcher’s project design and methodology influence the research results.
The question is what relations – in art design and research – there are between different methodologies and the types of knowledge and shapes they produce? How, in other words, word becomes flesh as production in art design and aesthetics.

Perspectives on this seminar could be but are not limited to:

- aesthetic approaches on the relation between the manifesto or the program and the work of art.
- the design as an approach to the notion ‘post human’.
- The theological ‘word becoming flesh’ and the incarnation portrayed in painting and literature.
- The programmatic approach in planning and architecture.
- How technologies affects the creative act.
- The artist and the researcher’s ‘research by design’
- Historical approaches to medicine, biology, anatomy and art on ‘the design’ of the body and life of the mechanical body.
- The design of the body in the popular imagination of science fiction, literature and film.

Proposals no longer than 250 words should be sent to the coordinators before December 1st.

Kristine Samson: kristine@ready-made.dk
Claus Krogholm: clauskrogholm@mail.dk

CFP: Re-reading McLuhan (extended dead-line)

October 31, 2007 by Claus Krogholm

Call for Papers:

Re-Reading McLuhan.
On and Through the Eyes of the Media Oracle.

An anthology edited by
Jonas Ingvarsson, Troels Degn Johansson & Claus Krogholm
For NSU Press
www.nsuweb.net

The point of departure for this volume will be the texts of Marshall McLuhan. The media explosion we have witnessed during the years since the death of McLuhan seems to have proven many of his media-prophecies to be correct. It has become widespread to assume, that we are living in “the global village” and that “the medium is the message”. The purpose of re-reading McLuhan can be described as being two-folded. As the title suggests, we are interested in the actual re-reading of McLuhan’s work, as well as redefining the agenda of McLuhan’s thoughts today.

For the re-reading, we want to challenge and revitalize the thoughts of Marshall McLuhan by re-contextualizing them; i.e. by exploring other theoretical positions, communi cating with, providing a perspective on, and/or challenging McLuhan’s texts. Here we welcome historical, as well as thematic approaches.

The other approach, the redefining, will address the uses of McLuhan. How do we update, explore and adapt the 40 years old agenda of McLuhan to the social, philosophical, literary and artistic agenda of today?

These questions will form the basis for the NSU Press volume, Re-Reading McLuhan. On and Through the Eyes of the Media Oracle, to be published during 2007-2008.

Requirements:

We ask you to send an extensive abstract, on approximate 1000 words, + titles and references, before December 1. 2007. Please send abstracts to Troels Degn Johansson (e-mail: troels.degn.johansson@dkds.dk) or Claus Krogholm (e-mail: clauskrogholm@mail.dk). For further questions, please use the e-mail addresses above.

Ph.d. forsvar

October 27, 2007 by Claus Krogholm

OFFENTLIGT FORSVAR FOR PH.D.-AFHANDLING

Anders Fogh Jensen

Projektsamfundet

Tid: Mandag den 12. november 2007, kl. 13.00 præcis.

Af hensyn til kandidaten lukkes dørene præcis.

Sted: Det Humanistiske Fakultet, Københavns Universitet

Lokale 23.0.50 i det nye KUA

Bedømmelsesudvalget:

Professor Martin Zerlang (formand), Københavns Universitet

Professor Sverre Raffnsøe, Copenhagen Business School

Professor Knut Ove Eliassen, Norges Teknisk Naturvitenskapelige Universitet, Trondhjem

Leder af forsvarshandlingen: Lektor ph.d. Henrik Reeh, Københavns Universitet

CFP: The Word becoming Flesh – First draft

September 17, 2007 by Claus Krogholm

This is the first – and incomplete – draft for the call for papers to the winter-symposium. Please comment, elaborate and make suggestions for improvements.

CFP: The Word becoming Flesh
Process, Design & Aesthetics

According to Freud ”Man has become, so to speak, a God with artificial limbs [eine Art Prothesengott]” (in Civilization and Its Discontents (1929)). Equipped with ”all his auxiliary organs”, man has advanced to an almost god-like eminence. But, Freud warns, “let us also remember that modern man does not feel happy with his god-like nature.”

Recently, the Index Award 2007 rewarded “design that substantially improves important aspects of human life”. Design is not just about aesthetics, it should improve life as well. Thus, the Canadian designer Sébastian Dubois was awarded for his low-cost, high-quality prosthetic foot, designed to help victims of landmines in especially the Third World.

Although other animals use tools as well, it is man alone who seeks to improve or even replace his natural dispositions. Tools and technologies are to be regarded as extensions of man, according to Marshall McLuhan. That is, technology is not something exterior to man. Biology and technology are not to be seen as antithetical to one another. When it comes to the use of tools and technology, evolution is no longer just a question of natural selection, as claimed by Darwin, but a process that involves innovation and design as well. Thus, any technology is a step towards the post-human.

Whether you believe man was created by God or not, the idea of improving God’s original design has haunted the imagination for ages. Mary Shelley’s Frankenstein is the epitome of man’s attempt at being God. Today, for instance stem cell research seems to bring us closer to what was fiction just recently. What used to be words is rapidly becoming flesh.

In more general terms, design can be regarded as extensions of man. A knife is not just a tool for cutting. The design of the knife makes it a more or less functional extension of human faculties. Albeit the knife is not ‘flesh’, it becomes a supplement to the ‘flesh’ that improves the natural disposition. It is not just about the technology – that the knife is able to cut – but about the design as well: how does the knife fit to the hand, which design is the most efficient in transferring muscular force to the blade of the knife and so on.

Recently, design has been used in the notion of “intelligent design”. To some, the Darwinian theory of evolution cannot account for the complexity of life; consequently, the evolution of life has to be attributed to some kind of intelligence (i.e. divine power). Evolution is progressing according to a grander scheme, a design. Although “intelligent design” appears to be an attempt to give scientific credibility to the biblical account of Genesis, the use of the notion of design is interesting. When a more scientific approach to dissection began to become customary during the Renaissance, it was the mechanics of the body that was at the focal point of attention. The body was a machine (Descartes) created by The Great Mechanic or Watchmaker – or indeed Designer. The insights into the mechanics of the body machine made it possible to repair, replace and improve parts of the machine and thus improve the design. This has had a tremendous impact on medicine and medicinal technology – and has been decisive for the development and design of tools and technology as well. And not least, the idea of the mechanical body has been an incentive for the imagination as manifested in popular culture, science fiction and film (from Frankenstein to The Terminator and Blade Runner).

The purpose of this seminar is to see design as an approach to how we became post human (N. Katherine Hayles) and how the word becomes flesh. The approach can be the singular design: how an idea transmutes to a workable tool, a liveable urban environment or a useable technology. Or it could be a historical approach to medicine, biology, anatomy and art on ‘the design’ of the body and life; that is, the development of the paradigm of the mechanical body. Or indeed, how the design of the body has proliferated in the popular imagination of science fiction and film.

Literature
Braidotti, Rosi. Metamorphoses – Towards a Materialist Theory of Becoming. Cambridge: Polity, 2002.
Hayles, N. Katherine. How We Became Posthuman – Virtual Bodies in Cybernetics, Literature, and Informatics. Chicago: University of Chicago Press, 1999.
Massumi, Brian: “Interface and Active Space. Human-Machine Design“, 1995
Sawday, Jonathan. The Body Emblazoned – Dissection and the Human Body in Renaissance Culture. London: Routledge, 1995.

Can design make you happy?

August 16, 2007 by Claus Krogholm

The answer is: Yes, design can make you happy. At least according to Austrian designer Stefan Sagmeister in this lecture (approx. 18 min.).

Among other things, Stefan Sagmeister has designed album covers for Lou Reed, The Rolling Stones, Patti Smith and Talking Heads. Here he goes through a series of designs that made him happy – ranging from billboards in Hong Kong, street art in New York and to his own work.